UX Research Projects

This section contains my favourite three UX Research projects.

2024

Interactive E-Textile Prototype

This project was developed for the Media Technology & Interactive Design course at KTH. It features an interactive e-textile prototype meant for grocery store staff, designed to help customers feel comfortable to approach staff. The design process was done using the Double Diamond Process, resulting in a dynamic solution with LED signals, language displays, and proximity sensors. To explore the full design journey, click below.

See full project details for the E-Textile Prototype
E-Textile shirt Prototype with LED cuffs and Screen with QR Code on the back.

Thesis: 2023, paper: 2024

Accessible Emoji Sonification

This project was developed as my bachelor's thesis to explore solutions for making digital communication more inclusive for blind and visually impaired individuals. By replacing traditional emojis with sonified emotional cues using prosody and vocal bursts, the system enhances emotional clarity in text messages. The study involved a custom-built accessible survey tool, a user study with 46 participants, and statistical analysis to evaluate recognition accuracy and user preferences. To see the full research process, listen to audio samples, or access the published paper, click below.

See full project details for the Emoji Sonification
Screens indicating the sonification of emojis with prosody and vocal bursts.

2023

Expo Companion

The ExpoCompanion was developed as part of a Human-Computer-Interaction Project at the University of Würzburg. The project was a collaboration with the CoTeach project and the Religion Department at the University of Würzburg. Designed as a digital alternative to paper questionnaires, it engaged teachers visiting an exhibition on digitalization in teaching. By integrating NFC-tagged leaves with a tablet-based app, the system encouraged reflection on technology use in classrooms while addressing needs for stimulation, competence, and autonomy. The project involved ideation, prototyping, development, and evaluation through comparative studies. To explore the full process and findings, click below.

See full project details for the Expo Companion
Illustration of ExpoCompanion App on a tablet with NFC-tagged leaves.